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Team Defence and TUB’ing
Team Defence and TUB’ing
TUB = Them – Us – Ball. To help players become more aware of what is happening around them during play so that they make better decisions both with the ball and away from the ball.
Main concern to remedy is players being focused on the ball only both on attack and defence and in attack making choices purely based on a ‘call’ which often leads to unnecessary contact. Key: ‘looking on the run’.
A ball is placed at each cone. On “GO” (A, B, or C) the attack will run to the cone and attack in direction of the arrow. The coach will call “GO” once again before the player at halfback makes a decision on what he is going to do. They need to discuss on the way to the ball the direction they will attack (which may change) and begin to run in to appropriate places on the field. The last couple of attackers need to look for obvious spaces on either side or create a second line so that they can run in to a hole from behind the initial attack line. The attack must score from the initial play with attack players running in to support positions.
The defensive group roles are as follows: First player runs to the far side. (A/1/or whatever it’s called). The second player takes up a position on the close side. We will imagine that there are two players in on the tackle. The next two players are going to take up the close positions on the side the attack looks to be going so they need to be TUB’ing so that they know where to go. That leaves only two players (in this drill) who must take up an appropriate position based on what the attack are doing. The defence needs to be forming the line as they run to the tackle area so they need to know where the attackers are taking up their positions and where their team mates are going.
When the attack starts the defence can experiment with two methods: racing up together / holding and pushing from the inside.
The attack can run from the base; pass in to space; kick to a free player. It will be important that they know where there team mates are and where the defence is strong, before they receive the ball. Players must be looking for spaces as they support and be prepared to run a long way to get there.
WHISTLE: if a whistle is blown at any time the group must stop and close their eyes. Different individuals will get asked questions: who is inside you? Who is in front of you? Who has the ball? What is your next decision?
The numbers can be extended at each session on attack and defence and the attack and defence can have turns at being overloaded so that the team must work out the best possible means of attack and defence. This could involve separate defensive drills such as defending and tackling ‘in’ with less numbers or teaching the ‘blitz’ if the team has more defenders than the attack has layers.
TUB’ing.:
Pre-Scanning
• Looking at the opposition as the player runs in to position at the tackle/ruck area. Call out the name of the opposition player who is in direct line with the runner both on attack and defence. Need to be able to run quickly, but with head up and looking around.
• Looking at the team member inside as you are running so that you can anticipate what he is going to do, where he is going to go, and so that you know where to go and get your spacing sorted out on the way to the tackle/ruck. Call out that person’s name. Both on attack and defence. Attack need to make decisions on where the spaces are likely to be before they arrive so that they can act quickly.
• Looking at the players outside you – the attack needs to know how many and where they are and how many and where they are on the defensive line. Where are the spaces? The defence need to defend the ruck at the ‘A’ positions and then (for this drill) line up in a defensive line best suited to stop the attack.
Scanning when set up.
• At the ruck the attack needs to form up with a front line and a secondary line with the second line looking for spaces to run in to (change the speed/angle/spacing). Attack players need to understand that they must operate in 3’s and to make an extra player they might have to run a long way.
• Defence at the ruck: ‘A’s need to guard their channel. The rest of the defensive line can make two calls – “hold & push” (if they have less numbers) “blitz” if they outnumber the attackers.
• Attack can use a kick so long as a player in their own team is 90% sure of regathering the ball. Halfback can Pick & Go…. In general try to attack wider from the ruck so that everyone is looking for those wide spaces.
Use the three ruck areas so that they have to keep regrouping. Hold the ball at the ruck so that the organization has time to take place. Nominate two players on the defence – first player can only defend at the first ruck. Second player must drop out after the second ruck.
# Refer to article on “Corridor of Power” defence to fine tune the defensive systems in close to the ruck/tackle.