Looking for something? Type your search below or try an .
Searching phrases:

Use double quotes – e.g. "under 10" searches for the exact match "under 10" as opposed to content containing "under" and "10"

Wild cards:

Use an asterisk – e.g. pass* – searches for pass, passed, passing etc.

Combining:

Combine the search features to narrow your search – e.g. "under 10" basic drills kick*

Key Performance Indicators

PLANNING & IMPLEMENTING: 2- Key Performance Indicators - Ian Snook

There are an unlimited number of Key Performance Indicators (KPI’s) that can be used. The coach must decide which ones best suit his purposes given the game plan and his knowledge of his own players and the opposition.

The advantages of introducing KPI’s for the team is to draw attention to important aspects of the game plan and if so set up, to monitor individual performances of the players. The players really enjoy receiving this information and it provides them with a focus and a motivation to get better.

Essentially the KPI’s selected should provide information about:

  1. Possession: sources; quantity; quality
  2. Ball Retention: outcomes of play; speed of recycling; time in possession; turnovers.
  3. Progress with ball: against gain line; how achieved; where achieved; opportunities created and outcomes.
  4. Territory: time in opposition half particularly in the ‘red zone’.
  5. Defence: tackles made; tackles missed; grade of tackles; opposition line breaks.

The KPI’s are an attempt to establish a cause/effect relationship for key outcomes in a match. They draw attention to parts of the tactical or technical framework that may require change.

The following are some events which influence matches and which you may wish to use in your KPI’s:

  • Positives
    1. Turnover to us
    2. Grade 3 tackle.
    3. Lineout win: your ball / their ball
    4. A big scrum
    5. Ball recovery on your own kick off
    6. A Line break
    7. Your ball scrum or lineout hard on attack
  • Negatives
    1. Ball turned over by us
    2. Missed tackle
    3. Missed touch with a clearing kick
    4. Penalty conceded when in possession
    5. Lineout loss on our ball
    6. Poor scrum
    7. Ball loss when receiving a restart
    8. Early try conceded
    9. Player sent off or sin binned
    10. Loss of lineout or scrum hard on attack

In addition to match day KPI’s which are evaluated at the conclusion of any game; it is a good idea to monitor players and KPI’s during a match. These will provide the coach with relevant discussion points at half time and ensure the second half is planned with thought and detail.

If for example you are concerned about the lack of accuracy in the ‘tackle/ruck’ zone you might have a sheet similar to this to clarify your thoughts for half time.

  1. Turnovers after contact: close / wide:
  2. Quality of ball: quick / slow / re-set:
  3. Body positions: high / low:
  4. Gain line achieved: close / wide:
  5. Tackles: missed / secure / big hits:
  6. Specific players to talk to: what / how to fix / good stuff.

If the team can get a person to video the game then this will open up a whole new world of being able to be far more specific in what is needed for your team as far as the coaches’ input is concerned. The following sheet is an example of what can be produced for the team whilst watching the game video each week. Try it out. The players will appreciate it.

capture