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- Why Not Use Tap Penalties More Often?
- Why Kick the Ball Down the Middle of the Field?
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- What are the Kicking Team Aiming to Achieve from Halfway Restart
- Should We Practice Scoring Tries?
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- Under 11/13 – Backline Defence
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- Under 11/13 – Decision Making
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- Under 11/13 – Dive Pass and More
- Under 11/13 – Drop & Grubber Kick /Highball Catch
- Under 11/13 – Front on Tackling
- Under 11/13 – Contact – Getting Up – The Ruck
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- Under 8/10 – Using Space
- Under 8/10 – Kicking
- Under 8/10 – Contact and Picking Up the Ball
- U8/U10 Draw & Pass and Sidestep
- Under 8/10 – The Tackle
- Under 8/10 – The Coaching Session
- Under 7 – Test Your Coaching – Support Play
- Tap Pass and Swerve U7
- Ball Familiarisation; Passing & Receiving
- Activities for the Non-Contact Tackle
- Under 7 – The Coaching Session
- Coaching Teenagers – After the Ruck
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- Plays from a Tap Penalty
- Running Plays from a 5 Man Lineout
- Driving Plays from a 5 Man Lineout
- Strike Plays at the End of the Lineout
- Back Strike Plays at the Lineout
- Wide Strike at the Scrum (2)
- Wide Strike at the Scrum
- Midfield Attack at the Scrum
- No 8 Plays at the Scrum (2)
- No 8 Plays at the Scrum
- The Cut Out Pass
- Skills to Penetrate (2)
- Skills to Penetrate
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- Contact and Continuity
- Keeping the Ball Alive Out Wide
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- The ‘Stop Focus’
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- 7's Selection and Game Planning
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- How the Game Evolves
- Changing Within the Game
- Learning from the Television.
- Using Tap Penalties Wisely
- Defence Drills
- Defence Drills for Tight Five
- Team Defence and TUB’ing
- Establishing Patterns from the Ruck
- Structured Phase Play
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- Coaching Roles
- Structuring a Close in Tackling/Defensive Session
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- Kick Off Chase
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- Lineout Plans
- Looking and Learning
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- Scrum Attack
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- Monitoring the Progress
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- Playing to the Laws
- Small is OK
- Decisions After the Tackle
- Improving Your Coaching
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- Passing & Catching
- How Ireland Nearly Beat the All Blacks
- The Progressive Coach
- Try Something New
- Encouraging Excitement
- The Mental Approach
- Where to Start
- Being the Best You Can Be
- Off the Ball Decisions
- Lineouts Difficult to Master
- Decisions on the Run
- Rucking and Rolling
- A Successful Approach
- Gaining Clarity
- Manipulation vs Physicality
- Beating the Drift
- To Ruck or Not to Ruck
- Stopping the Lineout Drive
- Fine Tuning the Planning
- It's a Running Game
- RugbySmart 2015
- Using the Shoulders
- Loosehead Prop / Tighthead Prop
- Position Specific – Hooker
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- Position Specific – Openside Flanker
- Position Specific – No 8
- Position Specific – Halfback
- Position Specific – First Five Eighth
- Position Specific – Second Five Eighth
- Position Specific – Centre Three-quarter
- Position Specific – Wing
- Position Specific – Fullback
Off the Ball Decisions
One of the most difficult aspects to implant in players is helping them understand what they should do if they have completed an involvement or are not immediately involved with the ball.
Quite simply if you can get a player to look around and not just focus on the ball then a lot of good things can happen.
After an involvement the player should square up to the game (face the opposition), check on the position of the opposition and check on the position of his team mates. Some teams will call this TUB'ing. (Look at THEM – Look at US – Then look at the BALL)
By following this process then better decisions can be made. Firstly, does the player head to the ball or does he take up a position based on where he is going to be most effective in an attacking movement or a position in the defensive line where he will be most effective.
If this thought process is hammered home and the team understand the attacking concepts and defending patterns, then the team will improve dramatically.
Off the Ball Plan
- Primary Contest: Tackle/ruck
- Get up and square off
- Decision time: head to the ball or take up a good position
- Good position: width/depth
- Align to ball player /runner
- Communicate position. Organise or be organised.
- React to the play. Get involved.
- Play the play.
A simple example might be: The ball is kicked in behind the left winger from a midfield scrum and the team have to turn and run back to retrieve the ball just inside the 22.
The fullback is first to the ball and is assisted in the first instance by the wing running back and the centre. The most likely next players to arrive are the loose forward and the No 8. This means there are five players recovering the ball. This should be sufficient.
The question is, what are the options once the ball is back in to the halfbacks hands. If the group of forwards running back check on the positioning of the first five they will get an idea of what his intentions are. Based on this they need to take up positions that are going to be useful in the next phase.
The close lock and prop could run and tuck in behind 10 as ball carriers or chasers if he kicks it. The far lock and flanker could run straight back down the field and line up with 10, 12 and the wing to give them at least five attackers if the ball comes wide.
The front row will make decisions based on what they see once they lift their heads out of the scrum. Another forward in the backline to counter attack would be handy.
Much of the decision making will depend on what the team patterns are that evolve but if players learn to find a good space on the field then attacking from anywhere is a possibility.
Quite often a couple of players can be given instructions to play in certain parts of the field which will help with the decision making process.
Try this and see what happens.
In the instance that the ball is turned over by the team who had kicked it in the first place it is important that the defenders are covering the width of the field and not all heading towards the ball. If the team above had headed to the places mentioned they would also be in a much stronger defensive position if the turnover occurred.