- Ruck & Run Drill
- Playing Philosophy – Ruck & Run Coaching Components
- Playing Philosophy – Spread the Forwards
- Playing Philosophy – A forward behind the ruck
- Playing Philosophy – Ruck & Run
- Playing Philosophy – An idea!
- The Breakdown
- Building Positivity [3]
- Building Positivity [2]
- Building Positivity
- Fitness and Game Related Activities
- Getting the Head Working
- Missiles are Dangerous
- Use of Video
- Winger Attacking Outside First-Five
- Player Profiling
- Selection
- Fitness Away from the Team Session
- Playing Philosophy (Pre season Prep)
- Coaching the Coaches
- The Rugby Coordinator and Pre-Season Preparation
- Why Not Use Tap Penalties More Often?
- Why Kick the Ball Down the Middle of the Field?
- Defending the 5 Metre Lineout Drive
- Scoring from the 5 Metre Lineout
- What are the Kicking Team Aiming to Achieve from Halfway Restart
- Should We Practice Scoring Tries?
- Team Culture
- Looking After Your Players
- Coach Survival Tips
- Under 11/13 – Backline Defence
- Under 11/13 – Ruck Defence
- Under 11/13 – Back Attack
- Under 13 – The Counter Attack
- Under 11/13 – The Maul
- Under 11/13 – Lineouts
- Under 11/13 – Decision Making
- Under 11/13 – Support Play
- Under 11/13 – Dive Pass and More
- Under 11/13 – Drop & Grubber Kick /Highball Catch
- Under 11/13 – Front on Tackling
- Under 11/13 – Contact – Getting Up – The Ruck
- Under 11/13 – The Coaching Session
- Under 8/10 – Using Space
- Under 8/10 – Kicking
- Under 8/10 – Contact and Picking Up the Ball
- U8/U10 Draw & Pass and Sidestep
- Under 8/10 – The Tackle
- Under 8/10 – The Coaching Session
- Under 7 – Test Your Coaching – Support Play
- Tap Pass and Swerve U7
- Ball Familiarisation; Passing & Receiving
- Activities for the Non-Contact Tackle
- Under 7 – The Coaching Session
- Coaching Teenagers – After the Ruck
- Coaching Teenagers – The Practice Session
- Coaching Teenagers – Best Practice
- Coaching Kids – Best Practice
- Plays from a Tap Penalty
- Running Plays from a 5 Man Lineout
- Driving Plays from a 5 Man Lineout
- Strike Plays at the End of the Lineout
- Back Strike Plays at the Lineout
- Wide Strike at the Scrum (2)
- Wide Strike at the Scrum
- Midfield Attack at the Scrum
- No 8 Plays at the Scrum (2)
- No 8 Plays at the Scrum
- The Cut Out Pass
- Skills to Penetrate (2)
- Skills to Penetrate
- Movements to Penetrate
- Patterns to Penetrate
- Contact and Continuity
- Keeping the Ball Alive Out Wide
- Pre Season Support Activities
- Checklist
- Understanding the game
- The Playing Philosophy
- The Lineout
- Overview
- Team Profile
- Start Now!
- Backrow
- Nine and Ten
- Rugby-related Fitness Activities
- The Psychological Edge
- Open Field Play
- Key Performance Indicators
- Improving Team Performance
- Backline Attack Concepts
- Tactics at Phase Play
- Playing Philosophy
- The ‘Stop Focus’
- Kick Attack
- Clearing the 22
- Wide Attack at Phase
- Player Focus
- Scrum Preparation
- Lineout Preparation
- Back Attack Preparation
- Sevens Preparation
- Sevens Kick Offs
- Sevens Scrum and Lineout
- Sevens Attack Patterns
- Sevens Defence
- 7's Selection and Game Planning
- Coaching and Leadership
- How the Game Evolves
- Changing Within the Game
- Learning from the Television.
- Using Tap Penalties Wisely
- Defence Drills
- Defence Drills for Tight Five
- Team Defence and TUB’ing
- Establishing Patterns from the Ruck
- Structured Phase Play
- Structuring Phase Play on the Run
- Coaching Roles
- Structuring a Close in Tackling/Defensive Session
- Coaching in Threes
- Attacking Back Play
- Kick Off Chase
- Wrap Around Back Plays
- Lineout Plans
- Looking and Learning
- Motivating Your Players
- Scrum Attack
- Refocusing the Team
- Monitoring the Progress
- Learning the Game
- Playing to the Laws
- Small is OK
- Decisions After the Tackle
- Improving Your Coaching
- Food for Thought
- More Food for Thought
- Passing & Catching
- How Ireland Nearly Beat the All Blacks
- The Progressive Coach
- Try Something New
- Encouraging Excitement
- The Mental Approach
- Where to Start
- Being the Best You Can Be
- Off the Ball Decisions
- Lineouts Difficult to Master
- Decisions on the Run
- Rucking and Rolling
- A Successful Approach
- Gaining Clarity
- Manipulation vs Physicality
- Beating the Drift
- To Ruck or Not to Ruck
- Stopping the Lineout Drive
- Fine Tuning the Planning
- It's a Running Game
- RugbySmart 2015
- Using the Shoulders
- Loosehead Prop / Tighthead Prop
- Position Specific – Hooker
- Position Specific – Lock
- Position Specific – Blindside Flanker
- Position Specific – Openside Flanker
- Position Specific – No 8
- Position Specific – Halfback
- Position Specific – First Five Eighth
- Position Specific – Second Five Eighth
- Position Specific – Centre Three-quarter
- Position Specific – Wing
- Position Specific – Fullback
Player Focus
Player Focus
How to assist players create and maintain “Focus”.
Concepts: Very few things to clutter the mind. Keep everything simple.
Players need to know exactly what is expected if they are to perform consistently.
During the week: Practice team patterns a lot. Break down the key aspects e.g. quick ball at first ruck ... Players need to have a very clear picture of the play and continuity. As the weeks progress fine tune the play and look beyond what is being done to date. E.g. 8-9. What is required to make it work? What is an alternative should the scrum not get right shoulder? Where should players be positioned to successfully carry out the alternative? Get the players playing a role in the patterns.
Players should focus during the week on something they are good at. If they carry that out during the game other things will fall in to place. They need to have warm, cuddly feely, positive things going on inside. They need to know what their one or two main roles are within the team.
Use the “Stop Focus” and “Win Focus”. The ‘stop focus’ is having a plan to nullify the key strength in the opposition. The ‘win focus’ is the single key aspect that you will use to dominate the opposition.
Prior to the Game: Plan the first 5 minutes of the game down to what the sequence from the kick off might be. If nothing else, it keeps the players mind from wandering to outside influences. The aim is to score in the first five minutes. After that the team should focus on scoring in the next five minutes and so on. You could also talk up the key periods: 10 minutes before half time/10 minutes after half time . Players need to know how they are to respond during these periods.
During game: The captain should pull the team together at every opportunity to plan the next play. [After a try / injury...] Nominate the players required to lead the way! Don’t talk in generalisations. Players should take responsibility and nominate themselves for action. Keep this up during the game. There should be a constant buzz of enthusiasm and energy.
These are ‘triggers’ which will help players maintain their concentration and understanding of what is required from them.
Maybe you can develop some of these ideas if you are not already doing them. Coaching is all about exploring new ideas and developing them to suit your team.
Good luck.