- Ruck & Run Drill
- Playing Philosophy – Ruck & Run Coaching Components
- Playing Philosophy – Spread the Forwards
- Playing Philosophy – A forward behind the ruck
- Playing Philosophy – Ruck & Run
- Playing Philosophy – An idea!
- The Breakdown
- Building Positivity [3]
- Building Positivity [2]
- Building Positivity
- Fitness and Game Related Activities
- Getting the Head Working
- Missiles are Dangerous
- Use of Video
- Winger Attacking Outside First-Five
- Player Profiling
- Selection
- Fitness Away from the Team Session
- Playing Philosophy (Pre season Prep)
- Coaching the Coaches
- The Rugby Coordinator and Pre-Season Preparation
- Why Not Use Tap Penalties More Often?
- Why Kick the Ball Down the Middle of the Field?
- Defending the 5 Metre Lineout Drive
- Scoring from the 5 Metre Lineout
- What are the Kicking Team Aiming to Achieve from Halfway Restart
- Should We Practice Scoring Tries?
- Team Culture
- Looking After Your Players
- Coach Survival Tips
- Under 11/13 – Backline Defence
- Under 11/13 – Ruck Defence
- Under 11/13 – Back Attack
- Under 13 – The Counter Attack
- Under 11/13 – The Maul
- Under 11/13 – Lineouts
- Under 11/13 – Decision Making
- Under 11/13 – Support Play
- Under 11/13 – Dive Pass and More
- Under 11/13 – Drop & Grubber Kick /Highball Catch
- Under 11/13 – Front on Tackling
- Under 11/13 – Contact – Getting Up – The Ruck
- Under 11/13 – The Coaching Session
- Under 8/10 – Using Space
- Under 8/10 – Kicking
- Under 8/10 – Contact and Picking Up the Ball
- U8/U10 Draw & Pass and Sidestep
- Under 8/10 – The Tackle
- Under 8/10 – The Coaching Session
- Under 7 – Test Your Coaching – Support Play
- Tap Pass and Swerve U7
- Ball Familiarisation; Passing & Receiving
- Activities for the Non-Contact Tackle
- Under 7 – The Coaching Session
- Coaching Teenagers – After the Ruck
- Coaching Teenagers – The Practice Session
- Coaching Teenagers – Best Practice
- Coaching Kids – Best Practice
- Plays from a Tap Penalty
- Running Plays from a 5 Man Lineout
- Driving Plays from a 5 Man Lineout
- Strike Plays at the End of the Lineout
- Back Strike Plays at the Lineout
- Wide Strike at the Scrum (2)
- Wide Strike at the Scrum
- Midfield Attack at the Scrum
- No 8 Plays at the Scrum (2)
- No 8 Plays at the Scrum
- The Cut Out Pass
- Skills to Penetrate (2)
- Skills to Penetrate
- Movements to Penetrate
- Patterns to Penetrate
- Contact and Continuity
- Keeping the Ball Alive Out Wide
- Pre Season Support Activities
- Checklist
- Understanding the game
- The Playing Philosophy
- The Lineout
- Overview
- Team Profile
- Start Now!
- Backrow
- Nine and Ten
- Rugby-related Fitness Activities
- The Psychological Edge
- Open Field Play
- Key Performance Indicators
- Improving Team Performance
- Backline Attack Concepts
- Tactics at Phase Play
- Playing Philosophy
- The ‘Stop Focus’
- Kick Attack
- Clearing the 22
- Wide Attack at Phase
- Player Focus
- Scrum Preparation
- Lineout Preparation
- Back Attack Preparation
- Sevens Preparation
- Sevens Kick Offs
- Sevens Scrum and Lineout
- Sevens Attack Patterns
- Sevens Defence
- 7's Selection and Game Planning
- Coaching and Leadership
- How the Game Evolves
- Changing Within the Game
- Learning from the Television.
- Using Tap Penalties Wisely
- Defence Drills
- Defence Drills for Tight Five
- Team Defence and TUB’ing
- Establishing Patterns from the Ruck
- Structured Phase Play
- Structuring Phase Play on the Run
- Coaching Roles
- Structuring a Close in Tackling/Defensive Session
- Coaching in Threes
- Attacking Back Play
- Kick Off Chase
- Wrap Around Back Plays
- Lineout Plans
- Looking and Learning
- Motivating Your Players
- Scrum Attack
- Refocusing the Team
- Monitoring the Progress
- Learning the Game
- Playing to the Laws
- Small is OK
- Decisions After the Tackle
- Improving Your Coaching
- Food for Thought
- More Food for Thought
- Passing & Catching
- How Ireland Nearly Beat the All Blacks
- The Progressive Coach
- Try Something New
- Encouraging Excitement
- The Mental Approach
- Where to Start
- Being the Best You Can Be
- Off the Ball Decisions
- Lineouts Difficult to Master
- Decisions on the Run
- Rucking and Rolling
- A Successful Approach
- Gaining Clarity
- Manipulation vs Physicality
- Beating the Drift
- To Ruck or Not to Ruck
- Stopping the Lineout Drive
- Fine Tuning the Planning
- It's a Running Game
- RugbySmart 2015
- Using the Shoulders
- Loosehead Prop / Tighthead Prop
- Position Specific – Hooker
- Position Specific – Lock
- Position Specific – Blindside Flanker
- Position Specific – Openside Flanker
- Position Specific – No 8
- Position Specific – Halfback
- Position Specific – First Five Eighth
- Position Specific – Second Five Eighth
- Position Specific – Centre Three-quarter
- Position Specific – Wing
- Position Specific – Fullback
Scrum Attack
Scrum possession offers space for movement, alternative directions for attack, and a wide range of backline starting positions and passing options.
It can utilize both the speed of the ball and the speed of the man and has limitless opportunities for deception and surprise. Variations can be as many as your imagination allows.
Obviously it is vital that the team masters the basics of scrummaging firstly and then follows the ‘3 P’s – Position – Possession – Pace along with the principles of Support and Continuity.
The most important concepts to work from in piecing together your attack is to develop a spearhead attack with hard straight running, decoys and switches of play to create penetration, and support to gain a numerical advantage. Don’t limit this to just attack zones in the field of play as often the best opportunities arise when the opposition are least expecting them.
Scanning is the visual awareness of the game situation. Attackers must scan the opposition’s defensive formation and be alert to the advantages that are presented. This should dictate the direction of attack, the depth of the formation and the passing line. Keep making adjustments so as to adapt to the defensive line and scanning to look for space and for your support players.
Spearhead attack is about developing hard straight running for the clean break, emphasising the principle of ‘short and explode’. The speed and direction of the penetrator and his first support player will provide for success.
Support is crucial for continuity as is the whole basis of linking up and penetrating. Get in to support positions of width and depth early and communicate your presence. In these instances the support player should track the player attempting to penetrate and be ready to receive a short pass as he bursts through close to the ball carrier.
Key plays can include switching, wrapping, an extra man, missing with a pass, and changes of direction, whilst individually a player may change his pace, change his direction, and change his depth and width to threaten a different defender from the one who is lining him up.
Tactical kicking should also be utilized and this is determined by the positioning of the opposing back three defenders and how a particular team defends at phase play. Depending where the defenders are positioned the ball should be kicked in to space so that your team can re-gather the ball before an opponent, or kicked high enough to compete for a 50/50 ball in the air.
The most obvious penetration channels are on the blindside or in the close channel inside the first defender (normally 10). The blindside is always a simple solution to getting over the advantage line whilst a fast spearhead attack in the close channel means that the defenders have to go backwards to their next ruck if indeed the tackle is made. The key to the attack is receiving the pass as flat as possible to gain the most advantage.
The halfback running fast and laterally to his right and straightening outside the first defender opens up all sorts of opportunities that coaches can explore. This should be staple diet stuff.
The blindside winger coming inside or outside 10 or 12 is about the ball carrier threatening before the spearhead attacker hits a hole.
10 and 12 can start on one side of the scrum and quickly burst close and to the other side with 12 being the initial receiver.
There are so many ideas they are almost limitless, but they all require:
Good scrum ball
o Ball carrier running and threatening as flat as possible.
o The penetrator acting as a spearhead either in an outside or inside hole gained via a play or an individual skill.
o The continuity player bursting close to the shoulder.
o The support players ensuring the ball is kept alive once the tackle line has been broken.
Get your team members to come up with some ideas. Depending on their age and ability they will be able to plan it through a couple or more phases. Just remember, the scrum is the best time to attack with the intention of breaking through and scoring. Rucks will occur but start in the mind set of getting through and continuing without slowing down.