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- Why Not Use Tap Penalties More Often?
- Why Kick the Ball Down the Middle of the Field?
- Defending the 5 Metre Lineout Drive
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- Under 11/13 – Backline Defence
- Under 11/13 – Ruck Defence
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- Under 13 – The Counter Attack
- Under 11/13 – The Maul
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- Under 11/13 – Dive Pass and More
- Under 11/13 – Drop & Grubber Kick /Highball Catch
- Under 11/13 – Front on Tackling
- Under 11/13 – Contact – Getting Up – The Ruck
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- Under 8/10 – Using Space
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- Under 8/10 – Contact and Picking Up the Ball
- U8/U10 Draw & Pass and Sidestep
- Under 8/10 – The Tackle
- Under 8/10 – The Coaching Session
- Under 7 – Test Your Coaching – Support Play
- Tap Pass and Swerve U7
- Ball Familiarisation; Passing & Receiving
- Activities for the Non-Contact Tackle
- Under 7 – The Coaching Session
- Coaching Teenagers – After the Ruck
- Coaching Teenagers – The Practice Session
- Coaching Teenagers – Best Practice
- Coaching Kids – Best Practice
- Plays from a Tap Penalty
- Running Plays from a 5 Man Lineout
- Driving Plays from a 5 Man Lineout
- Strike Plays at the End of the Lineout
- Back Strike Plays at the Lineout
- Wide Strike at the Scrum (2)
- Wide Strike at the Scrum
- Midfield Attack at the Scrum
- No 8 Plays at the Scrum (2)
- No 8 Plays at the Scrum
- The Cut Out Pass
- Skills to Penetrate (2)
- Skills to Penetrate
- Movements to Penetrate
- Patterns to Penetrate
- Contact and Continuity
- Keeping the Ball Alive Out Wide
- Pre Season Support Activities
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- Understanding the game
- The Playing Philosophy
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- Overview
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- Start Now!
- Backrow
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- Rugby-related Fitness Activities
- The Psychological Edge
- Open Field Play
- Key Performance Indicators
- Improving Team Performance
- Backline Attack Concepts
- Tactics at Phase Play
- Playing Philosophy
- The ‘Stop Focus’
- Kick Attack
- Clearing the 22
- Wide Attack at Phase
- Player Focus
- Scrum Preparation
- Lineout Preparation
- Back Attack Preparation
- Sevens Preparation
- Sevens Kick Offs
- Sevens Scrum and Lineout
- Sevens Attack Patterns
- Sevens Defence
- 7's Selection and Game Planning
- Coaching and Leadership
- How the Game Evolves
- Changing Within the Game
- Learning from the Television.
- Using Tap Penalties Wisely
- Defence Drills
- Defence Drills for Tight Five
- Team Defence and TUB’ing
- Establishing Patterns from the Ruck
- Structured Phase Play
- Structuring Phase Play on the Run
- Coaching Roles
- Structuring a Close in Tackling/Defensive Session
- Coaching in Threes
- Attacking Back Play
- Kick Off Chase
- Wrap Around Back Plays
- Lineout Plans
- Looking and Learning
- Motivating Your Players
- Scrum Attack
- Refocusing the Team
- Monitoring the Progress
- Learning the Game
- Playing to the Laws
- Small is OK
- Decisions After the Tackle
- Improving Your Coaching
- Food for Thought
- More Food for Thought
- Passing & Catching
- How Ireland Nearly Beat the All Blacks
- The Progressive Coach
- Try Something New
- Encouraging Excitement
- The Mental Approach
- Where to Start
- Being the Best You Can Be
- Off the Ball Decisions
- Lineouts Difficult to Master
- Decisions on the Run
- Rucking and Rolling
- A Successful Approach
- Gaining Clarity
- Manipulation vs Physicality
- Beating the Drift
- To Ruck or Not to Ruck
- Stopping the Lineout Drive
- Fine Tuning the Planning
- It's a Running Game
- RugbySmart 2015
- Using the Shoulders
- Loosehead Prop / Tighthead Prop
- Position Specific – Hooker
- Position Specific – Lock
- Position Specific – Blindside Flanker
- Position Specific – Openside Flanker
- Position Specific – No 8
- Position Specific – Halfback
- Position Specific – First Five Eighth
- Position Specific – Second Five Eighth
- Position Specific – Centre Three-quarter
- Position Specific – Wing
- Position Specific – Fullback
Lineout Plans
The following ideas may help you get your lineout established and have a clear picture as to what is happening and what you hope to achieve.
The lineouts are a great opportunity to gather the strengths of your team and determine your tactics and patterns depending on what your strengths are. Make sure you don’t offer too many options but instead begin with a basic plan and develop and fine tune it as you go.
1. Normal
An example of a ‘calling’ system.
B – 2 goes forward Y – 4 goes forward
E – 2 goes forward O - 4 goes forward
T - 2 delayed & 2 steps U - 4 goes 2/3 steps back
C - 8 straight up Odd Number – off top to 9
A - 8 goes back Even Number – Forwards drive
N - Over the back to 7 ‘O’ Number – Off top to Forward
(You might need this at a crucial time!)
2. Normal – Shift (attacking options)
• Throw to 4J
• P1 rips on 4 and steps away from lineout laterally. Flanker at 5 and 8 block on 1 and Hooker drives in on an angle into the hole.
3. Normal – Shift Option
As for Shift but 1 pops to 2 coming around instead of driving.
4. Normal – France (5 metres out)
Throw goes to 4. As throw clears 2 he steps out of the line. 4 throws off the top straight to 2J. P & 8 then block on 2J and Hooker drives on and over the line.
5. 5 Man (midfield options)
Same calls BET YOU CAN
Normal 5 man set up
Option 1
5 man option 1 – take down & drive and spin
Option 2
Balls to J2. Off top to flanker. Prop at back steps out takes out short ball. Flanker goes outside, Prop dummies to him and hits P & J1 inside.
Option 3
As for 2 except prop gives ball back to flanker who hits 6 coming from depth.
Option 4
Top from 4J to 9. a) 10 can pass in to wing with a forward decoy runner and support forward runner. b) 10 can passbehind forward runner to 12 with extra forward out wide behind 13. C) use your imagination.
6. Defensive Ideas
• Crucial part is working in units. Hooker and flanker who stand at 5 work with 2 jumper. He must cover 2 forward and delay and 4 forward.
• 4 Jumpers works with 2 Best lifters (Props). They are to cover all 4 ball and anything at 6. This is the crucial unit. Props must watch 4’s movement and react accordingly. Must be alert and awake, otherwise it will not work.
• Main aim – no two handed ball for opposition.
• 7 is free to do as he pleases. Unless they win 2 handed catch, 8 can roam as he pleases.
• Basically trying to use tight 5 and 6 and free up 7/8 as much as possible.
Short Lineouts – who is in on ‘D’
2 Man 4 J and 2 J
3 Man 2 props and 4 J
4 Man 2 props and 2 J’s
5 Man 2 props and Hooker and 2 J’s
6 Man 7 Drops out
Run a variety of lineouts up and down the sideline so that the players learn the organization and know their roles. Call “2 man”, etc