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- Playing Philosophy – Ruck & Run
- Playing Philosophy – An idea!
- The Breakdown
- Building Positivity [3]
- Building Positivity [2]
- Building Positivity
- Fitness and Game Related Activities
- Getting the Head Working
- Missiles are Dangerous
- Use of Video
- Winger Attacking Outside First-Five
- Player Profiling
- Selection
- Fitness Away from the Team Session
- Playing Philosophy (Pre season Prep)
- Coaching the Coaches
- The Rugby Coordinator and Pre-Season Preparation
- Why Not Use Tap Penalties More Often?
- Why Kick the Ball Down the Middle of the Field?
- Defending the 5 Metre Lineout Drive
- Scoring from the 5 Metre Lineout
- What are the Kicking Team Aiming to Achieve from Halfway Restart
- Should We Practice Scoring Tries?
- Team Culture
- Looking After Your Players
- Coach Survival Tips
- Under 11/13 – Backline Defence
- Under 11/13 – Ruck Defence
- Under 11/13 – Back Attack
- Under 13 – The Counter Attack
- Under 11/13 – The Maul
- Under 11/13 – Lineouts
- Under 11/13 – Decision Making
- Under 11/13 – Support Play
- Under 11/13 – Dive Pass and More
- Under 11/13 – Drop & Grubber Kick /Highball Catch
- Under 11/13 – Front on Tackling
- Under 11/13 – Contact – Getting Up – The Ruck
- Under 11/13 – The Coaching Session
- Under 8/10 – Using Space
- Under 8/10 – Kicking
- Under 8/10 – Contact and Picking Up the Ball
- U8/U10 Draw & Pass and Sidestep
- Under 8/10 – The Tackle
- Under 8/10 – The Coaching Session
- Under 7 – Test Your Coaching – Support Play
- Tap Pass and Swerve U7
- Ball Familiarisation; Passing & Receiving
- Activities for the Non-Contact Tackle
- Under 7 – The Coaching Session
- Coaching Teenagers – After the Ruck
- Coaching Teenagers – The Practice Session
- Coaching Teenagers – Best Practice
- Coaching Kids – Best Practice
- Plays from a Tap Penalty
- Running Plays from a 5 Man Lineout
- Driving Plays from a 5 Man Lineout
- Strike Plays at the End of the Lineout
- Back Strike Plays at the Lineout
- Wide Strike at the Scrum (2)
- Wide Strike at the Scrum
- Midfield Attack at the Scrum
- No 8 Plays at the Scrum (2)
- No 8 Plays at the Scrum
- The Cut Out Pass
- Skills to Penetrate (2)
- Skills to Penetrate
- Movements to Penetrate
- Patterns to Penetrate
- Contact and Continuity
- Keeping the Ball Alive Out Wide
- Pre Season Support Activities
- Checklist
- Understanding the game
- The Playing Philosophy
- The Lineout
- Overview
- Team Profile
- Start Now!
- Backrow
- Nine and Ten
- Rugby-related Fitness Activities
- The Psychological Edge
- Open Field Play
- Key Performance Indicators
- Improving Team Performance
- Backline Attack Concepts
- Tactics at Phase Play
- Playing Philosophy
- The ‘Stop Focus’
- Kick Attack
- Clearing the 22
- Wide Attack at Phase
- Player Focus
- Scrum Preparation
- Lineout Preparation
- Back Attack Preparation
- Sevens Preparation
- Sevens Kick Offs
- Sevens Scrum and Lineout
- Sevens Attack Patterns
- Sevens Defence
- 7's Selection and Game Planning
- Coaching and Leadership
- How the Game Evolves
- Changing Within the Game
- Learning from the Television.
- Using Tap Penalties Wisely
- Defence Drills
- Defence Drills for Tight Five
- Team Defence and TUB’ing
- Establishing Patterns from the Ruck
- Structured Phase Play
- Structuring Phase Play on the Run
- Coaching Roles
- Structuring a Close in Tackling/Defensive Session
- Coaching in Threes
- Attacking Back Play
- Kick Off Chase
- Wrap Around Back Plays
- Lineout Plans
- Looking and Learning
- Motivating Your Players
- Scrum Attack
- Refocusing the Team
- Monitoring the Progress
- Learning the Game
- Playing to the Laws
- Small is OK
- Decisions After the Tackle
- Improving Your Coaching
- Food for Thought
- More Food for Thought
- Passing & Catching
- How Ireland Nearly Beat the All Blacks
- The Progressive Coach
- Try Something New
- Encouraging Excitement
- The Mental Approach
- Where to Start
- Being the Best You Can Be
- Off the Ball Decisions
- Lineouts Difficult to Master
- Decisions on the Run
- Rucking and Rolling
- A Successful Approach
- Gaining Clarity
- Manipulation vs Physicality
- Beating the Drift
- To Ruck or Not to Ruck
- Stopping the Lineout Drive
- Fine Tuning the Planning
- It's a Running Game
- RugbySmart 2015
- Using the Shoulders
- Loosehead Prop / Tighthead Prop
- Position Specific – Hooker
- Position Specific – Lock
- Position Specific – Blindside Flanker
- Position Specific – Openside Flanker
- Position Specific – No 8
- Position Specific – Halfback
- Position Specific – First Five Eighth
- Position Specific – Second Five Eighth
- Position Specific – Centre Three-quarter
- Position Specific – Wing
- Position Specific – Fullback
Fitness and Game Related Activities
With a short kick-in to the 2020 rugby season it is a good idea to include fitness aspects of the game within game related aspects of play. This requires the coach to make a plan where several phases make up one passage of play. Complete four passages in one block, a period of reasonably intense activity which could last about 3-4 minutes, before using the next 3-4 minutes to discuss and practice technical and tactical aspects.
To maintain the necessary intensity during the phases of play the extra players should be on hit shields, or ‘live’, as the attack becomes more proficient. The coach should carry two rugby balls and have a ball ready for each of the four starter plays.
The activity may be a full 15 versus the additional squad members or there could be two mini-units within the team versus the other mini-unit or specific attackers versus the remaining squad members. Just make sure the players are aware of what they are trying to achieve.
Example only: SCRUM: Attacking the blindside from the 15m line. Two starting options going right and two starting options going left.
1- Pack in to machine (or tight 5)
2- No 8 pick and run right – tackled by player in flanker position.
3- No 6 cleans out (lots of options here depending on attack concepts) / No 7 and 5 secure each side of the ball. Remaining forwards maintain pressure on the machine.
4- 9 runs the blind and works a scissor with the winger. Winger looking for an offload
5- From the breakdown there is a decoy group ready to run off 9 – 10 kicks a diagonal kick to the left wing on the side-line
6- Close players provide support. Forwards move up across the field.
7- Maintain ball until the try is scored.
[ Teams will already have these sorts of plays in operation. The concept is to now create the extra intensity and accuracy every time a play is carried out.]
# The technical and tactical detail is up to the coach. If the team are small and want to keep the ball alive the whole team should be practicing the off-load. The forwards could be practicing the scrum – right side up etc. The whole squad could practice clean-outs and ruck characteristics and strategies. The first receiver should be practicing diagonal kicks and the back three should be practicing catching high balls on the run.
There is plenty of detail that can be planned for.
# If the ball is dropped or lost at any stage it should be recovered and carried on OR the coach might kick a ball behind the attacking team who must reposition to counter-attack and continue with this OR the coach could roll a ball somewhere and the attack team must quickly adjust and start broken-play attack.
# If a clean break is made early in the phases the coach may call out ‘tackled’ so that another phase can take place.
# Unless the attacks are specific to attacking inside the 22 then start the attacks from deep so that plenty of phases can be carried out on the way to scoring.
# Once the team score the coach will point them to the next starting point and they will sprint there and get ready. There will be four starting points plus any counter attacking opportunities.
# Defensive strategies and techniques can also be practiced – the coach might divide the squad in to two teams and start from loose ball where strategies and in particular, contact strategies and techniques, can be practiced.
This is a good time to place specific requirements on the players – rucks must take no longer than 3 seconds / the first ball receiver cannot make contact…. The coach will have their own strategies to implement.
A 90-minute session could be taken up with 60-70 minutes of game related aspects [or less]. Even better, the players could have input in to the planning. Now is a good time to get this underway. Be specific in your planning to meet the needs of your Game Plan and Tactics.